List of compatible controllers with Steam Link

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Below there is a table of tested controllers with the Steam Link, and comments about the status. Please add any new controller you tested.

Controllers tested Edit

Below is a list of current tested controllers.

  • Steam Controller
  • Joystick for PC
  • PS3 Controller DualShock 3
  • Xbox One Controller
  • Xbox One S Controller
  • PS4 Controller DualShock 4
  • Wii U Pro Controller
  • Wiimote
  • Tomee Snes Controller
  • Power A Batarang Xbox 360 Controller (wired)
  • Nvidia Shield Controller
  • SteelSeries Stratus XL for Android & Windows
  • SteelSeries Stratus for Android & Windows
  • Xbox Controller
  • Sega GameGear
  • PS2 Controller DualShock 2
  • Ouya Controller
  • Magic Joy Box 3-in-1 Adapter
  • MayFlash SS/N64/PS2 Adapter
  • iBuffalo SNES Controller
  • Nintendo Switch Pro Controller
  • Asus TV500BG Wireless Gaming Controller

How each controller works Edit

Because there is more than form to connect your controller to Steam Link, is specified different forms to connect it:

  • Native: Works wirelessly with Bluetooth or proprietary protocol (like the Steam Controller). You don't need any additional hardware to use it. It will be displayed as a XInput Game Controller.
  • Adapter: You need to purchase an adapter to use it wireless, usually the same one you use it on your PC. Steam Link recognizes the adapter and send the inputs as XInput.
  • USB: You can connect the controller wired to the system and will be recognized.
  • VirtualHere (VH): Beta builds of Steam Link firmware can share one USB port with the host computer through. It requires extra configuration by the user. Since it's a license limitation to use more than one USB device, users can't use more than one device through VirtualHere. It is unclear if this limitation could be removed in the future for free or purchasing a license ($39).
  • Beta build 572 (Feb 17) appears to allow remapping of buttons on plugging in USB device. Perfect mapping achieved with 3rd party PS2 DualShock 2 (Tevion) which had USB and PS2 interfaces. Previously, incorrect mapping was the same as the Mayflash adapter entry below.
Controller Works? How? Comments
Steam Controller Yes Native, Adapter, USB. Works with or without the included USB dongle.
Wireless Xbox 360 Yes Adapter, USB. Needs adapter, works natively with Steam Link. Wired controller works. Wired with charge and play not tested.
PS3 Controller Yes Native, USB. Natively supported wired and wireless (since beta build 554). To pair over bluetooth: connect via USB cable press PS button. Unplug USB cable then press again PS button and now DS3 works over bluetooth. Some clones (CECHZC2U Bluetooth DualShochIII) won't work wirelessly.[1]
Xbox One Controller Yes USB, Adapter + VH. Wired works as expected. Steam Link doesn't support the wireless adapter alone, but through VirtualHere it's supposed to work. [2]
Xbox One S Controller Yes Native, USB. Wired still works, newer version can be paired native using Bluetooth.
PS4 Controller Yes Native, USB. Wired or wireless works. Press the PS button + Share to power up to be detected by Steam Link.
Wii U Pro Controller Yes Native, Adapter. Works natively, but ABXY are mapped like they are in the controller, which is in different order than X360 which emulates. Apparently a Mayflash Adapter solves this.
Tomee Snes USB Yes USB Works natively, buttons are mapped different, apparently some games doesn't acknowledge L & R.
Wiimote No Bluetooth Detected, but doesn't respond to interface. Hasn't been tested with Dolphinbar nor Bluetooth through VirtualHere.
Power A Batarang Xbox 360 Controller Yes Native, USB Works natively 100%, buttons are correctly mapped.
Nvidia Shield Controller Yes Native,


Works natively over USB; the wireless mode only works with WiFi Direct and even then only with the Shield Portable, Tablet and TV. Buttons mapped correctly. Mouse trackpad is detected but doesn't really work, though the mouse 1 & 2 buttons do.
Steelseries Stratus XL (for Windows) Yes Native Works via bluetooth. Some buttons were mapped incorrectly
OUYA Controller Not really Bluetooth Detected by Steam Link as a "Joystick." Works for the Big Picture interface (with "U" as back) but beyond that games were unplayble with inputs not being detected and other strange behavior (dpad up as steam home button?)
Magic Joy Box [PS2] Mostly USB Works, but buttons are mapped incorrectly. Start=Home, R1=Start, L1=Back, R2=RB, L2=LB, X=X, Triangle=A, Circle=B, Square=Y.

Will not work if GCN controller plugged in. Analog button enables/disables sticks.

Magic Joy Box [Xbox] Mostly USB Works, but buttons are mapped incorrectly. No home button. White=RB, Black=X, Y=LB, X=Y, L=LT, R=RT.
Magic Joy Box [GCN] Mostly USB Works, but some buttons are mapped incorrectly. No Home button. Z=Back, R=RB, L=LB, C-Left=LT, C-Down=RT.

Prevents PS2 controller from workign if plugged in

MayFlash [PS2] Mostly USB Works, but buttons are mapped incorrectly. Start=Home, R1=Start, R2=Back, L1=RB, L2=LB, X=X, Triangle=A, Circle=B, Square=Y.

Analog button enables/disables sticks.

MayFlash [N64] No USB Aside from the D-Pad, Stick, Start, A, and L buttons, nothing worked
MayFlash [Saturn] No USB No first party controller on hand. Adapter failed to recognize buttons on turbo/macro controller. May work with regular controller.
MayFlash [PS3] Yes Adapter, Adapter + VH, USB. Works wireless with Mayflash PS3003 adapter. For multiple (up to 4) controller support, requires switching adapter to Direct Input mode + VH (otherwise use Xinput mode and no VH).
iBuffalo SNES Controller Mostly USB Buttons work in Steam, but unable to navigate with D-pad (configurable in Steam?). Works in games that support it (Retroarch for example).
Rainbow Force Silver Yes USB Works, I think the buttons are mapped correctly. The cheapest gamepad of the list
Nintendo Switch Pro Controller Yes Bluetooth Works perfectly; buttons can be matched properly without problems. Do not charge with USB cable while paired or connection will be lost.
Asus TV500BG Wireless Gaming Controller Yes Bluetooth Works perfectly. Buttons need to be mapped after pairing but no issues in function.

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